![]() The answer: with a great deal of care, attention to detail and obvious reverence for the source material – all of which Tindalos Interactive demonstrate in spades. ![]() So how on earth do you take something like that and turn it into a real-time game? It’s a fantastic game – but one seemingly inseparable from its turn-based mechanics. You’ll be seeing this a lot.Īt its best, the tabletop game is a nail-biting ballet as ships pivot and dance around each other, executing manoeuvres planned turns in advance while also reacting to the machinations of their opponents. One of my favourite ships getting pulped by Orks. Players command fleets of vast starships, and despite the sci-fi trappings, the battles essentially play out like naval battles of old: clashes take place on a 2D plane, and the core tactics involve skilful movement to line up your shots before unleashing devastating broadsides. Ĭompared to the grinding squad-based tactics of 40K proper, Gothic is an altogether slower and more stately affair. It’s not actually based on Warhammer 40K – instead offering us the first digital adaptation of one of the universe’s lesser-known titles: the long out-of-print Battlefleet Gothic. Thankfully, Tindalos Interactive’s spacefaring RTS Battlefleet Gothic: Armada does something different. You’d be forgiven for thinking the last thing the world needs is another Warhammer game. The mighty Codex Wikipedia lists no fewer than 26 video games set in the violent sci-fi universe of Warhammer 40,000, Games Workshop’s venerable tabletop strategy game – and that’s before you get to mobile oddities and offcuts like Warhammer 40,000: Freeblade. But in the grim darkness of the present, there is only Warhammer game after Warhammer game. ![]() In the grim darkness of the far future, there is only war.
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